1114 Assignment 10: Timeline

Timeline

Nov 20th - 26th

  • All animals finished (with tiltBrush)

  • Animal spawning effect 

  • Niagara effect

Nov 27th - Dec 3rd

  • Blueprint (Player trigger Niagara effect & Match correspondent sound)

  • Win and lose scene (Map)

Dec 4th -  Dec 10th

  • Lighting 

  • Camera 

  • Post-processing 

1017 Midterm: Interactivity & Projection

1017 NYU IDM _ 3D for Interactive Application | Midterm _ Interactivity & Projection | InteractivityAndProjectionDemo | Tool Used _ UnrealEngine & Maxmsp & Maya & Syphon & CamTwist | Audio _ cyriak messing-with-my-head

1010 Assignment 5: Vizzie & Spawn with Maxmsp

1010 NYU IDM _ 3D for Interactive Application | Assignment5 _ Vizzie & Spawn with Maxmsp | VizzieAndSpawnWithMaxmsp | Tool Used _ UnrealEngine & Maxmsp & Maya & Syphon & CamTwist | Audio _ cyriak Oddity

Controller_Maxmsp

Syphon

Spawner_AstroidBaby

AstroidBaby

Spawner_Character

1003 Assignment 4: Spawn & Destroy with Audio Reactive

1003 NYU IDM _ 3D for Interactive Application | Assignment4 _ Spawn & Destroy with Audio Reactive | SpawnAndDestroyWithAudioReactiveDemo | Tool Used _ UnrealEngine & Maxmsp & Maya

Spawning _ blueprint

Spawning _ blueprint

Spawn & Destroy

Spawn & Destroy

Audio Reactive with Maxmsp

Audio Reactive with Maxmsp

using Material parameter collection

using Material parameter collection

SheepMan Model

SheepMan Model

0926 Assignment 3: Maxmsp with Unreal

0926 NYU IDM _ 3D for Interactive Application | Assignment3 _ Maxmsp with Unreal | MaxmspwithUnrealDemo | Tool Used _ UnrealEngine & Maxmsp

maxmsp

control eyeball opacity _ triggered by audio

control eyeball Brightness_ triggered by audio

mesh particle system _ triggered by toggle

0919 Assignment 2: Halloween Character Design

0917 NYU IDM _ 3D for Interactive Application | Assignment2 _ Halloween Character | HalloweenCharacterDemo | Tool Used _ UnrealEngine

version 1 _ mixamo failed

version 2 _ halo

version 3 _ smallMan

0912 Assignment 1: Interaction Design with Blueprint

0912 NYU IDM _ 3D for Interactive Application | Assignment1 _ Interaction Design with Blueprint | interactionDesignWithBluePrintDemo | Tool Used _ UnrealEngine