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Kasper Chou

Technical Artist | CG Generalist | Look Dev Artist
  • resume
  • 🦕work🦕
  • DemoReel

1217 NYU IDM _ 3D for Interactive Application | Final Project _ Pop The Sound VR Game | PopTheSoundVRDemo | Tool Used _ UnrealEngine

1217 Final Project: Pop The Sound

December 17, 2019

Pop The Sound is an interactive VR game for people to get closer with animals. The player is required to identified each sound and pop the corresponding animal.

The player will either be confined to a world with many “hangry” animals or peacefully explore around the animal kingdom and get a closer look at each animal.


Game Scene

  • The player can only turn around without moving to another position

  • The player has to hear the sound, find out the corresponding animal and pop it with the needle

  • Animals are keep spawned above the ground

  • The red lighting & the clock sound effect are designed for reminding the remaining time

Screen Shot 2019-12-17 at 3.49.23 PM.png
Screen Shot 2019-12-19 at 9.50.19 PM.png
Screen Shot 2019-12-20 at 12.36.42 AM.png

Losing Scene

  • The player is confined to the center of angry animals

View fullsize Screen Shot 2019-12-17 at 4.00.56 PM.png
View fullsize Screen Shot 2019-12-17 at 4.02.33 PM.png
View fullsize Screen Shot 2019-12-17 at 4.05.44 PM.png

Winning Scene

  • The play is able to teleport and explore the environment

View fullsize Screen Shot 2019-12-17 at 4.02.57 PM.png
View fullsize Screen Shot 2019-12-17 at 4.03.41 PM.png
View fullsize Screen Shot 2019-12-17 at 4.04.20 PM.png

Blueprint

View fullsize spawning & timing
spawning & timing
View fullsize spawning position
spawning position
View fullsize lighting & clock sound
lighting & clock sound
View fullsize animal size & type
animal size & type
View fullsize invisibility
invisibility
View fullsize  score count & animal's color
score count & animal's color
View fullsize set target
set target
View fullsize transition
transition
In unrealEngine, Fall19, 3DIA
1128 Assignment 11: final Progress Update →
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